Digital Sculpting
Wednesday, December 14, 2016
Monday, November 28, 2016
3D Coat
Making Basic Shapes
Forming the Screen Frame
Used Primitives, cutting, the transform tool to make this.
Creating Screen Panels
The pose toll makes it very easy to change the angle but also change the with of the key board as well.
vox hide makes it very easy to make the screens pop out
have to cut the rest off to make the screen fit.
Making the Joystick and things
making the railings is the same as always, creating new layers with new primitives then use the cut tool.
Using create lathe to make the joy stick. This allows for easy modification of the primative.
Splitting and Merging Volumes
Using vox hide again to make more interesting designs. Make sure to delete the part that you objectified.
Boolean
This makes it simple to add and subtract geometry. But different than the cut tool it allows you to use another primitive to do this with
Models Pallet
This saves the 3d objects including from other 3d programs. To import it use the plus sign at the bottom.
Using Booleans
This makes it simpler to do subtracts from the object also faster if you have a short cut key set up.
Creating Shapes
The extrudes is very nifty. Im actually very excited about the options in the floating menu. Like the attach and detach from surface.
UI Over View
the Textuer Editor is very Important because is shows you the 2d layout of the model. It is seen in many reels.
PBR System
Each layers has 3 layers bounded together, a color channel, depth channel and a glossy channel,
This can be super helpful because it makes it easier to do want you really want. I some other programs you have to jump through other hoops. Here its just there so you can paint with it!!! AHHH
PAINT AND TEXTURES
Using vox hide again to make more interesting designs. Make sure to delete the part that you objectified.
Boolean
This makes it simple to add and subtract geometry. But different than the cut tool it allows you to use another primitive to do this with
This saves the 3d objects including from other 3d programs. To import it use the plus sign at the bottom.
Using Booleans
This makes it simpler to do subtracts from the object also faster if you have a short cut key set up.
Creating Shapes
The extrudes is very nifty. Im actually very excited about the options in the floating menu. Like the attach and detach from surface.
Creating Small Details
With the extrude tool and the alphas.
However I use the live clay tools to subdivide the area automatically.
Using the stencils is also nifty.
Baking Normal Maps
This will help create the UVs needed to paint
Now this makes it a paint object.
the Textuer Editor is very Important because is shows you the 2d layout of the model. It is seen in many reels.
PBR System
Each layers has 3 layers bounded together, a color channel, depth channel and a glossy channel,
This can be super helpful because it makes it easier to do want you really want. I some other programs you have to jump through other hoops. Here its just there so you can paint with it!!! AHHH
PAINT AND TEXTURES
Monday, September 19, 2016
Painting
On to the painting. The painting was difficult for me because I was having many issues with getting the right brush or something because the teeth I had to keep redoing. But im glad with how everything turned out!
UVs
UVs are very important to learn and know how to use. UVs are kinda like a shell that incase the whole sculpt. They re useful when painting especially.
Filters
The filters were very fun to mess with. I went with a cavity filter which made the cracks stand out by having more shadows. The face also looks very different with the filters. I think it makes it look scaryer.
Lights
There are many ways to use lights in a scene. You can add point lights, directional lights and flood lights. You can change the intensity and color of the lights to get the effect you are looking for.
Props and materials
I added the hammer into the scene by importing it. Then mad new materials for the eyes body and hammer.
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