Monday, November 28, 2016

3D Coat









 Making Basic Shapes



Forming the Screen Frame
Used Primitives, cutting, the transform tool to make this.  


Creating Screen Panels
The pose toll makes it very easy to change the angle but also change the with of the key board as well.

vox hide makes it very easy to make the screens pop out 

have to cut the rest off to make the screen fit.


Making the Joystick and things
making the railings is the same as always, creating new layers with new primitives then use the cut tool.

Using create lathe to make the joy stick. This allows for easy modification of the primative.   


Splitting and Merging Volumes
Using vox hide again to make more interesting designs. Make sure to delete the part that you objectified.

Boolean
This makes it simple to add and subtract geometry. But different than the cut tool it allows you to use another primitive to do this with


Models Pallet
This saves the 3d objects including from other 3d programs. To import it use the plus sign at the bottom.


Using Booleans
This makes it simpler to do subtracts from the object also faster if you have a short cut key set up.
  
Creating Shapes
The extrudes is very nifty. Im actually very excited about the options in the floating menu. Like the attach and detach from surface.

Creating Small Details
With the extrude tool and the alphas. 
However I use the live clay tools to subdivide  the area automatically.

Using the stencils is also nifty.

Baking Normal Maps
This will help create the UVs needed to paint
Now this makes it a paint object.

UI Over View
the Textuer Editor is very Important because is shows you the 2d layout of the model. It is seen in many reels. 

PBR System
Each layers has 3 layers bounded together, a color channel, depth channel and a glossy channel,

This can be super helpful because it makes it easier to do want you really want. I some other programs you have to jump through other hoops. Here its just there so you can paint with it!!! AHHH

PAINT AND TEXTURES 

Monday, September 19, 2016

Painting


On to the painting. The painting was difficult for me because I was having many issues with getting the right brush or something because the teeth I had to keep redoing. But im glad with how everything turned out!

UVs


UVs are very important to learn and know how to use. UVs are kinda like a shell that incase the whole sculpt. They re useful when painting especially.

Filters

The filters were very fun to mess with. I went with a cavity filter which made the cracks stand out by having more shadows. The face also looks very different with the filters. I think it makes it look scaryer.

Lights


There are many ways to use lights in a scene. You can add point lights, directional lights and flood lights. You can change the intensity and color of the lights to get the effect you are looking for.

Props and materials



I added the hammer into the scene by importing it. Then mad new materials for the eyes body and hammer.  

Texture and Eyes

I made the texture through the stamps and messing with the strength of it. I also used the knife tool to cut  out the lines to make the joints look more like a toy then realistic. I added the eyes by adding in 2 balls and sizing and placing them correctly.

Sunday, September 18, 2016

Vector Map



Using a vector map makes it really easy and simple to stencil  out a certain sculpt that you want at different sizes and multiple times. 


Sculpting Layers


I then put some rocky "vains" and learned that the sculpt layers are just like the layers in Photoshop where you can turn the visibility off and on.

New Face and Geometry


I made new geometry so it is easier to work with and will be better in the long run. However if there is an issue it is good to go back and smooth out any polygons not wanting to cooperate. I also cut out the mouth which was alot of trial and error work. 


Basic Sculpting



This is just the first basic sculpting. I used the grab tool to put spikes in the places such as joints and back. to make interesting forms. I also did the basic layout of what the face will look like.