Monday, September 19, 2016
Painting
On to the painting. The painting was difficult for me because I was having many issues with getting the right brush or something because the teeth I had to keep redoing. But im glad with how everything turned out!
UVs
UVs are very important to learn and know how to use. UVs are kinda like a shell that incase the whole sculpt. They re useful when painting especially.
Filters
The filters were very fun to mess with. I went with a cavity filter which made the cracks stand out by having more shadows. The face also looks very different with the filters. I think it makes it look scaryer.
Lights
There are many ways to use lights in a scene. You can add point lights, directional lights and flood lights. You can change the intensity and color of the lights to get the effect you are looking for.
Props and materials
I added the hammer into the scene by importing it. Then mad new materials for the eyes body and hammer.
Texture and Eyes
I made the texture through the stamps and messing with the strength of it. I also used the knife tool to cut out the lines to make the joints look more like a toy then realistic. I added the eyes by adding in 2 balls and sizing and placing them correctly.
Sunday, September 18, 2016
Vector Map
Using a vector map makes it really easy and simple to stencil out a certain sculpt that you want at different sizes and multiple times.
Sculpting Layers
I then put some rocky "vains" and learned that the sculpt layers are just like the layers in Photoshop where you can turn the visibility off and on.
New Face and Geometry
I made new geometry so it is easier to work with and will be better in the long run. However if there is an issue it is good to go back and smooth out any polygons not wanting to cooperate. I also cut out the mouth which was alot of trial and error work.
Basic Sculpting
This is just the first basic sculpting. I used the grab tool to put spikes in the places such as joints and back. to make interesting forms. I also did the basic layout of what the face will look like.
Subscribe to:
Comments (Atom)